Will Gmod Ever Get Updated Again
Garry's Mod | |
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Developer(s) | Facepunch Studios |
Publisher(s) | Valve |
Designer(s) | Garry Newman |
Programmer(southward) | Garry Newman |
Engine | Source |
Platform(s) |
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Release |
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Genre(due south) | Sandbox |
Mode(due south) | Unmarried-thespian, multiplayer |
Garry's Mod is a 2006 sandbox game developed by Facepunch Studios and published by Valve. The base of operations game mode of Garry's Mod has no prepare objectives and provides the role player with a world in which to freely dispense objects. Other game modes, notably Trouble in Terrorist Town and Prop Hunt, are created by other developers equally mods and are installed separately, by ways such as the Steam Workshop. Garry's Modernistic was created by Garry Newman as a modern for Valve'due south Source game engine and released in December 2004, before being expanded into a standalone release that was published by Valve in November 2006. Ports of the original Microsoft Windows version for Mac OS X and Linux followed in September 2010 and June 2013, respectively. As of September 2021, Garry'due south Mod has sold more xx million copies.
Gameplay [edit]
Garry'southward Modernistic is a physics-based sandbox game that, in its base game style, has no set objectives. The player is able to spawn non-player characters, ragdolls, and props, and interact with them by various ways.[ane] Using the "physics gun", ragdolls and props tin can be picked up, rotated, and frozen in place.[2] [3] The individual limbs of ragdolls tin can as well exist manipulated.[iv] The "tool gun" is a multi-purpose particular for tasks such as welding and constraining props together, and altering the facial expressions of ragdolls.[2]
User-created content [edit]
Garry's Mod includes the functionality to modify the game by developing scripts written in the Lua programming language.[5] Notable mods (known as "addons") include Spacebuild, Wiremod, Elevator: Source, DarkRP, Prop Hunt, and Problem in Terrorist Boondocks.[vi] Specialised servers, known every bit Fretta servers, rotate between custom game modes every xv minutes.[7] Garry's Mod version 12 introduced the "Toybox" section, through which the player could scan and install user-created mods. This was replaced by back up for the Steam Workshop in version xiii.[8]
Fretta Contest and Trouble in Terrorist Boondocks [edit]
In tardily 2009, Facepunch launched the "Fretta Contest", a competition in which people were to develop Garry's Mod game modes using the proprietary Fretta programming framework, with the winning game mode to be added to the base of operations game.[ix] The winner of this competition was Trouble in Terrorist Town (TTT), which was added to the game in July 2010, aslope some other mode, Dogfight: Arcade Attack.[9] [10] TTT assigns players to three groups: Traitors, Detectives, and Innocents, similar to the political party game Mafia. Detectives are known to all players, whereas Traitors are just known to other Traitors and otherwise announced as Innocents. While Traitors effort to eliminate all other players, Innocents and Detectives need to co-operate to identify and eliminate all Traitors. To do the latter, Detectives are given special equipment, such as Deoxyribonucleic acid scanners that can trace a dead player'southward killer.[6] [11]
Prop Hunt [edit]
The game way Prop Chase was created by Andrew "AMT" Theis and popularised through Garry's Mod.[12] In Prop Hunt, the players on one team are disguised as props and set to hide on the game map while the other squad seeks after them.[13] Game modes based on Prop Hunt were later on included with games similar Telephone call of Duty: Modern Warfare Remastered,[fourteen] Call of Duty: Black Ops Three,[15] Fortnite Boxing Royale,[16] and Genshin Impact.[17] Players recreated it in others, such every bit Rocket League and Fortnite Artistic.[12] [18]
GMod Tower [edit]
In July 2009, iv developers working under the proper name "PixelTail Games" opened a Garry's Modernistic server called GMod Tower. GMod Belfry was a network of servers, designed as a social media platform for users to play minigames with friends and socialise in a hub area. Within hours of the server's opening, the website for GMod Tower reached two one thousand thousand views. GMod Tower temporarily shut down between Jan and April 2012.[19] PixelTail Games later expanded GMod Belfry into Tower Unite, a standalone game that replaced GMod Tower upon its early on admission release in April 2016.[19] [20]
Machinima [edit]
Garry's Modern has been used as the basis for machinima. One of the more notable examples is Half-Life: Full Life Consequences, which is based on a fan fiction gear up in the Half-Life universe, penned in 2008 by a user named Squirrelking.[21] [22] YouTube user Djy1991 used Garry'due south Mod to animate the fan fiction, using literal interpretations of some of the piece of work'southward typographical errors and awkward grammer.[21]
One-half-Life two Roleplay [edit]
One-half-Life two Roleplay (commonly abbreviated HL2:RP) is a function-playing gamemode in which players create custom characters and interact in the Half-Life 2 universe. Playable factions and races include citizens, vortigaunts, and Combine forces, including Ceremonious Protection and transhuman soldiers. As opposed to other Garry'due south Modern roleplaying gamemodes such as DarkRP, HL2:RP is described as "hardcore", requiring players to abide by strict rules and maintain an aspect of seriousness.[23]
Development and release [edit]
Garry's Mod was created by the video game developer Garry Newman. He started developing games under the studio name Facepunch Studios afterwards dropping out of college, at the time out of his parents' business firm.[nine] He did this as a hobby, simultaneous to his occupation as a PHP programmer for a dating website. He was afterwards fired when he launched his ain dating website.[9] [24] While developing his starting time game, Facewound, Garry's Modern became a side-project of his as a mod for the Source game engine and, principally, the game Half-Life 2.[9] [25] Newman soon found more than enjoyment in developing Garry'due south Mod than in maintaining Facewound, so development on Facewound was mostly halted (and put on indefinite hiatus in 2004) for him to focus on Garry's Modern.[ix] He stated that, at the fourth dimension, his skills in calculator programming were not advanced plenty to create a full Source-based game and he resorted to the mod format.[26] The first iteration of the mod, version ane, was released on 24 Dec 2004.[5] [27] Initial feedback was polarised, with some players criticising the modern for its similarity to an existing mod, JBMod. However, the increasing positive reception led Newman to go on development.[nine] Newman did non recognise that the game was gaining in popularity until he prepare an online forum for it.[26] Through 2004 and 2005, Newman released several updated versions of Garry'south Mod, adding new features and culminating in version 9.0.iv on 27 November 2005.[5] [28] Newman'southward one-man operation grew to a team of multiple people for a remake of the mod as a standalone game.[nine]
Valve, the developers of Source and Half-Life 2, contacted Newman to suggest a commercial, standalone release of the mod through their digital distribution service Steam, which Newman initially rejected.[9] Valve and Facepunch subsequently struck a publishing agreement wherein Valve would release Garry's Mod onto Steam at a cost of U.s.$10, while the two companies would equally separate profits.[29] The last complimentary version of Garry's Mod remained bachelor for download, rechristened as the demo to the retail game.[29] [xxx] The standalone game was released on 29 November 2006.[31] [32] Despite the game no longer being a mod, Valve and Facepunch stuck with the "Garry'south Modernistic" proper noun, which Newman later cited equally a fault, stating that he should accept called it "Sandbox" instead.[33] Because Garry's Modern nevertheless required a separate Source-based game to function properly, a bundle including Garry's Modernistic and Valve's Counter-Strike: Source was released alongside.[31] A port of the Microsoft Windows version for Mac OS 10 was released on 23 September 2010.[34] [35] Support for Kinect, a full-body movement tracking peripheral, was added to the Windows version in Dec 2012.[36] [37] When Garry's Mod was moved over to Valve'due south SteamPipe content delivery arrangement, completed on v June 2013, an experimental Linux client was as well introduced.[38] [39]
Reception [edit]
GameSpy named Garry's Mod the "PC Mod of the Year" in 2005.[xl] Craig Pearson of GamesRadar regarded it one of the best mods for cooperative gameplay in 2007.[41] In 2017, Brendan Caldwell of Rock Paper Shotgun described the game as a "must-own sandbox game",[42] while PCGamesN included it in its 2019 list of the "best sandbox games on PC".[1]
Sales [edit]
In its kickoff twenty-four hours, Garry'due south Mod sold five,729 copies, rising to 312,541 by early December 2008.[43] [44] Further sales milestones were reached with 770,628 copies sold by belatedly Oct 2010,[45] i one thousand thousand by July 2011,[46] i.4 million by March 2012,[47] 3.5 million by July 2013,[48] 6 million by September 2014,[49] [50] and x million past Jan 2016.[51] [52] By December 2019, Newman estimated that the game sold about ane.five million copies annually, and stated that it had achieved over 15 meg sales in total.[21] Garry's Mod reached over 20 1000000 sales by September 2021.[53]
Sales of the game fabricated for revenues of $3 million by December 2008,[54] $22 million by March 2013,[55] [56] and $30 million by Feb 2014.[57] By December 2020, the game had grossed Usa$119,836,074 with 18,671,533 copies sold.[58] Equally of October 2010, Garry's Mod was regularly amidst the then most-played games on Steam.[26] The game'southward success allowed Facepunch to abound further, eventually branching out into other games, such as Rust.[59]
Successor [edit]
Newman stated in September 2015 that a sequel to Garry's Modern was in early evolution, with Newman looking to include virtual reality content and cull a name other than "Garry's Mod 2".[60] He later announced Sandbox (stylized as S&box), a sandbox game using Unreal Engine iv, in September 2017 as a potential spiritual successor to Garry'southward Modernistic.[61] By December 2019, development on the game had been paused.[21] Newman resumed development in March 2020 and afterwards moved information technology to the Source 2 engine.[62] [63]
Run across also [edit]
- List of video games derived from mods
References [edit]
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External links [edit]
- Official website
Source: https://en.wikipedia.org/wiki/Garry%27s_Mod
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